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Kerbal space program 2 planets
Kerbal space program 2 planets









  1. #Kerbal space program 2 planets how to#
  2. #Kerbal space program 2 planets full#
  3. #Kerbal space program 2 planets plus#

KSP for all is the only way forward.The first early version of the Kerbal Space Program launched in 2011 and was continuously developed by independent Mexican development studio Monkey Squad over the following years.

#Kerbal space program 2 planets plus#

More players = a better multiplayer ecosystem plus stronger development budget for long-term patching, content and maintenance. This really needs to change with KSP 2, and without doubt, it will. KSP can be an amazing learning tool, but it's unforgiving for some players and has a high entry barrier.

kerbal space program 2 planets

Then there were end-time procalmations when engineering/∆v info was integrated into the VAB, the transfer window planner was added, precise maneuvers, alarm clock, etc. I remember it happening when maneuver nodes were introduced back in 0.18. Shame on some of you for suggesting it.Įvery time a new QOL tool is implemented in KSP, there are angry outbursts. Neither is it anyone's right here to declare who should/shouldn't be included in the design of KSP 2. Difficulty is fun, but it's not for everyone.

#Kerbal space program 2 planets full#

The angry exclusivist players like we see in this thread still need to be able to play with full difficulty and have provable bragging rights that they aren't using nanny modes - that's important as well. I'm hoping they add optional tools to make the content more accessible to casual players as well.

#Kerbal space program 2 planets how to#

I hope they have an option to make the game enjoyable in this respect for casual games.Ī lot of people says mechjeb should be capable of this, but I cant figure out how to work it, and the one time I got it to do something it just went into orbit around kerbin. It was really fun getting out to minmus, but beyond that was always impossible. Watched tutorials, could never get close. Messaggio originale di Bitcoin Baron:I hope they add a mode where the journey can be automated fully (press button and it will get you into orbit around the target planet) as this was always frustratingly impossible in this game. No no, I can place maneuver nodes, thats not the problem, but no amount of tweaking the node, when I'm in a similar orbit to the target planet will make the lines appear so you know that you are close/in the influence of the object. I have never used it though so I am not sure exactly how it works.

kerbal space program 2 planets

There is also a cheat menu where you can set yourself wherever. but you should be able to place navigation nodes on the solar orbit line just fine.įor example the navigation nodes you see on the picture above were set while I am still in Kerbin SOI. The solar orbit line is a different color due to you not being on that part yet. If it is too low it may prevent you from seeing the intercepts properly. Check your game settings in graphics for conic patch. It's also not really the same as going to the mun or minmus, as those are so close you don't need any maneuver nodes, just aim a little ahead and hit the boost. Messaggio originale di Bitcoin Baron:Thats the part that doesnt work tho, after escaping kerbin, I cant get a maneuver node to bring up the colored lines that means the path is going close to the object.











Kerbal space program 2 planets